Battle mode in particular was quite enjoyable, providing the console with a karaoke experience that I’ve never really had before. All of these modes in U-Sing, particularly the Battle mode, are pretty impressive and add a bit of variety to the mix to accompany whatever your state of mind may be at the time of playing, whether it be co-operating or competing. Both players swap roles throughout the song to ensure fairness too.īesides that, U-Sing also features a Jukebox mode which can just play the video clips – perfect for a party or social gathering, and if anyone wishes to, they can jump in and start singing just by pressing the A Button on the Wii Remote. Such penalties include trembling the screen, lowering the volume of the song, and the removal or reversal of lyrics on the screen. Versus lets players sing the same song against each other, and each player’s score is calculated individually, while Battle puts one player in the role of an “Attacker” who must disrupt the actual singer’s performance by holding a certain note through the song to create penalties for the singing player. Duo allows players to sing together, and the scores of both players are added at the end of the round. U-Sing allows players to also participate in several multiplayer modes: Duo, Versus and Battle. There are multiple modes available to play through, some of which are more suited for solo play and others more suited for party play. The main concept of the U-Sing games is to sing along to tracks with the provided microphones (which are identical to the Guitar Hero ones, FYI) and try to match not only tones but of course the lyrics of the songs while a music video plays in the background. Now, U-Sing Girls Night, despite the rather unsuitable “theme” for myself, remedies all the problems I had with the original and more. It was okay, but didn’t have everything that the other titles had on other consoles. Now, about two to three years on from the Wii’s release, MindScape took on the rather challenging task to create something equivalent, and came up with U-Sing. Microsoft released Lips, and surprisingly, it was pretty good. Unfortunately for the other consoles, it didn’t look as if any of their karaoke interpretations, whenever they put them out, would ever compete. With Sony’s signature franchise, SingStar, not only did they have a killer engine to compete with, but also a wealth of music available through their own music label. For years the PlayStation had the main advantage over the other consoles in terms of karaoke games.